

Maps have also seen a ton of balancing changes, with everything from resource generation to unit placement.Īlong with stability tweaks and performance upgrades - especially for late-game mass-unit mayhem - AI has been improved to put up a better fight against those who prefer playing offline. Out of the 35 civilizations, 19 have had units and techs tweaked, whether to make them more viable or to nerf some overpowered features. This should shake up the quick-wall meta we so often see among pro players. Some highlights from the update include palisade wall build time being increased and wall foundation armor being removed. A real-time strategy (RTS) game with this many maps and civilizations is no doubt tough to perfect, so it's good to see constant improvements. It appears a lot of work has gone into this update in terms of balancing gameplay. Multiplayer rules for some game modes have also been tweaked. It's all part of a major UI update that makes it easier than ever to choose a game mode, pick a civilization based on its strengths and weaknesses, and start playing. The new Quickplay menu helps get into Battle Royale games as fast as possible, and it's also available for Random Map and Empire Wars game modes.
